MY WORK AT AIRSTRAFE INTERACTIVE
• Designed, wrote, and implemented narrative moments, quests, dialogue, random encounters, and cinematic content for an ambitious open-world online multiplayer survival game.
Created and maintained documentation for assigned encounters, pioneering new standards for the open-world team.
Rapidly mastered the tools and workflows associated with creating assigned content, and ensured content was working as intended in-game and over multiplayer networks by collaborating closely with QA teams.
Provided constructive feedback at weekly internal playtests to ensure design goals were being achieved.
Prepared reference materials and scripts for recording sessions.
The details of my work at Airstrafe Interactive are currently under NDA.

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