
MY WORK AT AIRSTRAFE INTERACTIVE
• Designed, wrote, and implemented narrative moments, quests, dialogue, random encounters, and cinematic content for an ambitious open-world online multiplayer survival game.
• Created and maintained documentation for assigned encounters, pioneering new standards for the open-world team.
• Rapidly mastered the tools and workflows associated with creating assigned content, and ensured content was working as intended in-game and over multiplayer networks by collaborating closely with QA teams.
• Provided constructive feedback at weekly internal playtests to ensure design goals were being achieved.
• Prepared reference materials and scripts for recording sessions.

The details of my work at Airstrafe Interactive are currently under NDA.