A narrative puzzle game where you traverse shadows by manipulating light.
MY WORK ON THE PROJECT
• Greyboxed complex level designs to fit within the game's setting, narrative arc, and experience goals.
• Crafted puzzles and interactions themed around a shifting inter-personal relationship and utilizing a unique real-time lighting-based puzzle mechanic.
• Created documentation, powerpoints, and diagrams to effectively communicate design vision to other departments.
•Constructed puzzles and level progression within Unity using Probuilder, C#, and engineering tools.
BLOCKMESH - JANITOR'S CLOSET​​​​​​​
The Janitor's closet is the first area of the game, and is primarily used for an introductory cutscene. There is a small tutorial platforming segment on the right side that leads out of the area, designed to teach the player the basics of the game's unique shadow platforming mechanic.
BLOCKMESH - HALLWAY 
This hallway area serves as the main tutorial for the game's mechanics. At first, the player is platforming on shadows casted by stationary lights, followed by lights that are swinging back and forth, before finally being able to control and move the light source (the second character) themselves. This gradually eases the player into the mechanic, and builds up their skills over time.
BLOCKMESH - RED ROOM 
This area features no gameplay, and is instead used to introduce the second character, Lux, via a conversation with the player.
BLOCKMESH - GYM
This is a small section I made for the final area of the game, a boss fight. The platforms can be destroyed by the boss in this section, so there had to be some overlap present in the design to ensure the player always had a backup platform to stand on.
OTHER DOCUMENTATION

A rough illustration explaining the tutorial concept for playable character #2, Lux.

A diagram I made to explain the dialogue sequencing breakdown for Level 2 (Theatre) Sublevel 1.

GAME SCREENSHOTS
Larger Than Light is a single-player narrative puzzle platformer where players control light and shadow, manipulating their environment in order to free themselves from the strange nightmare world they’ve become trapped in. 
The player takes on the roles of both Skia and her older brother Lux, two high-school students with a huge difference in respective popularity. After Skia and Lux both find themselves trapped in an upside-down nightmare version of their old school, they both must learn to coexist and work together if they want to escape. While traversing the nightmare school, Skia and Lux manipulate light and move platforms made out of shadows to find their way back to reality. 
I worked on the project for a year, offering my skills as a gameplay and level designer. 
The game is available for purchase on Steam and itch.io.

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